one tap to remove all distractions.

Timeline

October – November 2024 (4 weeks)

Role

Sole Product Designer

Tools

Figma, Adobe Creative Cloud, Maya

Team

Giancarlo Novelli
Danny Chmaytelli

Context

When Distraction Hijacks Flow

In a world where college students struggle to focus amidst the constant pull of screens, distractions have become a significant barrier to productivity and well-being.

Solution

Making Room for Focus

Bloom offers a physical card to block distracting apps, helping you win back your time.

Timeline

I joined with just four weeks until launch. Daunting, but I built myself a clear timeline and sprinted to the finish.

Research

What College Students Taught Me

I combined qualitative and quantitative research to shape the concept.
Through interviews with 5 college students, I uncovered a strong preference for a tangible card, while affordability emerged as a major pain point. Students were also excited by ideas like connecting with peers and using gamification to build habits.
To broaden insights, I ran a survey with 30+ UCLA students, which validated the card’s effectiveness and highlighted opportunities to improve both the existing website and the upcoming app.

Design

Branding/Identity

Because Bloom is designed to reduce distractions, I chose a palette of meditative, calming tones paired with clean, minimal typography. The colors convey a sense of ease and focus, while the modern aesthetic highlights the advanced technology behind the app without overwhelming the user.

Final colors (making sure not to use pure black or white to not overwhelm the user) + logo explorations

Design

Lo-Fi Prototyping

I worked on wireframing and defining the app’s information architecture — deciding which pages were needed and how users would move between them.

Design

Tap Card Mockups

Using Maya, I sculpted 3D mockups of the NFC tap card for distraction-unblocking, later translated into the final metal card design.

Design

Introducing Bloom

Effortless control over blocking and unblocking distractions.

Tap In, Tap Out

Personalize focus blocks with editable times, dates, and icons.

Stay on Track, Your Way

Emergency exits, breaks, streaks, and screen time; all designed to help users stay mindful and in control.

Designed for Balance

User Testing

Real Students, Real Feedback

Bloom launched after just one month in November 2024, but launch doesn’t equal perfection. Through interviews and surveys, I gathered feedback on usability and interaction, which led to a few important updates and underscored the need for continuous iteration.

User Testing

Bringing Feedback to Life

Based on feedback, I added a tutorial for first-time users and created a sleek black version of the app.

Launch

Bloom’s Impact

Reflection

Final Thoughts

A few Instagram graphics I designed (Also designed App Store visuals, Bloom’s mail, and more).

Joining Bloom with only a month until launch was daunting: I was balancing school, another design job, and the pressure of contributing to something that mattered. That nervous energy quickly transformed into motivation, and Bloom quickly became one of the most meaningful parts of my design journey.

I learned to prioritize effectively, focus on high-impact tasks, gained confidence in tackling ambitious projects despite the tight timeline and complexity, and saw firsthand how much can be achieved through fast, collaborative iteration.

Working with Giancarlo (CEO) and Danny (CTO) pushed me to grow not only as a designer but also as a teammate, and I’m proud of what we created together. Bloom reminded me why I love design: the chance to pour myself into building something purposeful and user-centered.